![]() ![]() See Also: PresenZ Shows Navigable Pre-rendered Room-scale VR Scenes A small team from Epic Games and Weta Digital adapted assets from the film to run in real time in Epic’s Unreal Engine 4, matched to dialog from the film. The experience recreates a scene from The Hobbit: The Desolation of Smaug where players take on the perspective of Bilbo Baggins in the treasure halls of Erebor as the terrifying dragon Smaug encircles him. See Also: Epic Games Founder Teases “Something Much Bigger” Than VR Tech DemosĬommon wisdom would say that virtual reality experiences are destined to lag behind traditional real-time media in the visual department because of the increased rendering demands (higher resolution & framerate, and 3D rendering), but the nomination of Thief in the Shadows shows that a well optimized VR experience can stand among triple-A graphics. ![]() Nominated for the 14th Annual VES Awards alongside triple-A titles Halo 5 (2015), Destiny (2014), The Order: 1886 (2015), and Assassin’s Creed Syndicate (2015), the Epic Games and Weta Digital collaboration, Thief in the Shadows, stands as the only virtual reality experience in the Real-Time Project category. Thief in the Shadows, a VR experience based on The Hobbit: The Desolation of Smaug (2013), has been nominated for a Visual Effects Society award for ‘Outstanding Visual Effects in a Real-Time Project’.
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